RandomGeneratorState

class RandomGeneratorState(*args)

Random generator state.

Data structure used to save the internal state of the generator.

Parameters:
buffersequence of int

The history buffer

indexint

The index into buffer

Methods

getBuffer()

Random generator state buffer accessor.

getClassName()

Accessor to the object's name.

getId()

Accessor to the object's id.

getIndex()

Random generator state index accessor.

getName()

Accessor to the object's name.

getShadowedId()

Accessor to the object's shadowed id.

getVisibility()

Accessor to the object's visibility state.

hasName()

Test if the object is named.

hasVisibleName()

Test if the object has a distinguishable name.

setName(name)

Accessor to the object's name.

setShadowedId(id)

Accessor to the object's shadowed id.

setVisibility(visible)

Accessor to the object's visibility state.

__init__(*args)
getBuffer()

Random generator state buffer accessor.

Returns:
buffersequence of int

The history buffer

getClassName()

Accessor to the object’s name.

Returns:
class_namestr

The object class name (object.__class__.__name__).

getId()

Accessor to the object’s id.

Returns:
idint

Internal unique identifier.

getIndex()

Random generator state index accessor.

Returns:
indexint

The index into buffer

getName()

Accessor to the object’s name.

Returns:
namestr

The name of the object.

getShadowedId()

Accessor to the object’s shadowed id.

Returns:
idint

Internal unique identifier.

getVisibility()

Accessor to the object’s visibility state.

Returns:
visiblebool

Visibility flag.

hasName()

Test if the object is named.

Returns:
hasNamebool

True if the name is not empty.

hasVisibleName()

Test if the object has a distinguishable name.

Returns:
hasVisibleNamebool

True if the name is not empty and not the default one.

setName(name)

Accessor to the object’s name.

Parameters:
namestr

The name of the object.

setShadowedId(id)

Accessor to the object’s shadowed id.

Parameters:
idint

Internal unique identifier.

setVisibility(visible)

Accessor to the object’s visibility state.

Parameters:
visiblebool

Visibility flag.

Examples using the class

Random generator parametrization

Random generator parametrization