DomainIntersection¶
-
class
DomainIntersection
(*args)¶ A Domain representing the intersection of two Domain.
A point is inside this domain if it is contained in both left and right domains.
- Available constructors:
DomainIntersection(left, right)
Methods
contains
(self, \*args)Check if the given point is inside of the domain.
getClassName
(self)Accessor to the object’s name.
getDimension
(self)Get the dimension of the domain.
getId
(self)Accessor to the object’s id.
getName
(self)Accessor to the object’s name.
getShadowedId
(self)Accessor to the object’s shadowed id.
getVisibility
(self)Accessor to the object’s visibility state.
hasName
(self)Test if the object is named.
hasVisibleName
(self)Test if the object has a distinguishable name.
setName
(self, name)Accessor to the object’s name.
setShadowedId
(self, id)Accessor to the object’s shadowed id.
setVisibility
(self, visible)Accessor to the object’s visibility state.
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__init__
(self, \*args)¶ Initialize self. See help(type(self)) for accurate signature.
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contains
(self, \*args)¶ Check if the given point is inside of the domain.
- Parameters
- pointsequence of float
Point with the same dimension as the current domain’s dimension.
- Returns
- isInsidebool
Flag telling whether the point is inside this domain, which means that is is inside both left and right domains.
Examples
>>> import openturns as ot >>> # First domain >>> interval2d = ot.Interval([-1.0, -1.0], [0.5, 0.5]) >>> # Second domain >>> vertices = [[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [1.5, 1.0]] >>> simplices = [[0, 1, 2], [1, 2, 3]] >>> mesh2d = ot.Mesh(vertices, simplices) >>> intersection = ot.DomainIntersection(interval2d, mesh2d) >>> [0.2, 0.1] in intersection True >>> [0.1, 0.2] in intersection False
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getClassName
(self)¶ Accessor to the object’s name.
- Returns
- class_namestr
The object class name (object.__class__.__name__).
-
getDimension
(self)¶ Get the dimension of the domain.
- Returns
- dimint
Dimension of the domain.
-
getId
(self)¶ Accessor to the object’s id.
- Returns
- idint
Internal unique identifier.
-
getName
(self)¶ Accessor to the object’s name.
- Returns
- namestr
The name of the object.
-
getShadowedId
(self)¶ Accessor to the object’s shadowed id.
- Returns
- idint
Internal unique identifier.
-
getVisibility
(self)¶ Accessor to the object’s visibility state.
- Returns
- visiblebool
Visibility flag.
-
hasName
(self)¶ Test if the object is named.
- Returns
- hasNamebool
True if the name is not empty.
-
hasVisibleName
(self)¶ Test if the object has a distinguishable name.
- Returns
- hasVisibleNamebool
True if the name is not empty and not the default one.
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setName
(self, name)¶ Accessor to the object’s name.
- Parameters
- namestr
The name of the object.
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setShadowedId
(self, id)¶ Accessor to the object’s shadowed id.
- Parameters
- idint
Internal unique identifier.
-
setVisibility
(self, visible)¶ Accessor to the object’s visibility state.
- Parameters
- visiblebool
Visibility flag.