BoundingVolumeHierarchy¶
-
class
BoundingVolumeHierarchy
(*args)¶ Bounding Volume Hierarchy to speed-up point location.
This spatial data structure helps to find the simplex containing a given point.
- Available constructors:
BoundingVolumeHierarchy(points, simplices)
BoundingVolumeHierarchy(points, simplices, binNumber)
BoundingVolumeHierarchy(points, simplices, binNumber, strategy)
- Parameters
- points2-d sequence of float
Points.
- simplices
IndicesCollection
Simplices.
- binNumberint
Maximum number of simplices stored in tree leaves. By default, it is equal to the value defined through the key BoundingVolumeHierarchy-BinNumber of the
ResourceMap
.- strategystr
Node splitting strategy. Valid values are: Mean and Median. By default, it is equal to the value defined through the key BoundingVolumeHierarchy-Strategy of the
ResourceMap
(Mean).
See also
Examples
>>> import openturns as ot >>> mesher = ot.IntervalMesher([5, 10]) >>> lowerbound = [0.0, 0.0] >>> upperBound = [2.0, 4.0] >>> interval = ot.Interval(lowerbound, upperBound) >>> mesh = mesher.build(interval) >>> locator = ot.BoundingVolumeHierarchy(mesh.getVertices(), mesh.getSimplices()) >>> simplex = locator.query([0.1, 0.2])
Methods
Accessor to the object’s name.
getId
()Accessor to the object’s id.
getName
()Accessor to the object’s name.
Accessor to the object’s shadowed id.
Collection of simplex accessor.
Collection of vertices accessor.
Accessor to the object’s visibility state.
hasName
()Test if the object is named.
Test if the object has a distinguishable name.
query
(*args)Get the index of the enclosing simplex of the given point.
setName
(name)Accessor to the object’s name.
setShadowedId
(id)Accessor to the object’s shadowed id.
setVerticesAndSimplices
(vertices, simplices)Rebuild a new data structure for these vertices and simplices.
setVisibility
(visible)Accessor to the object’s visibility state.
-
__init__
(*args)¶ Initialize self. See help(type(self)) for accurate signature.
-
getClassName
()¶ Accessor to the object’s name.
- Returns
- class_namestr
The object class name (object.__class__.__name__).
-
getId
()¶ Accessor to the object’s id.
- Returns
- idint
Internal unique identifier.
-
getName
()¶ Accessor to the object’s name.
- Returns
- namestr
The name of the object.
-
getShadowedId
()¶ Accessor to the object’s shadowed id.
- Returns
- idint
Internal unique identifier.
-
getSimplices
()¶ Collection of simplex accessor.
- Returns
- simplices
IndicesCollection
Collection of simplices.
- simplices
-
getVisibility
()¶ Accessor to the object’s visibility state.
- Returns
- visiblebool
Visibility flag.
-
hasName
()¶ Test if the object is named.
- Returns
- hasNamebool
True if the name is not empty.
-
hasVisibleName
()¶ Test if the object has a distinguishable name.
- Returns
- hasVisibleNamebool
True if the name is not empty and not the default one.
-
query
(*args)¶ Get the index of the enclosing simplex of the given point.
- Available usages:
query(point)
query(sample)
- Parameters
- pointsequence of float
Given point.
- sample2-d sequence of float
Given points.
- Returns
- indexint
If point is enclosed in a simplex, return its index; otherwise return an int which is at least greater than the number of simplices.
- indices
Indices
Index of enclosing simplex of each point of the sample. If there is no enclosing simplex, value is an int which is at least greater than the number of simplices.
-
setName
(name)¶ Accessor to the object’s name.
- Parameters
- namestr
The name of the object.
-
setShadowedId
(id)¶ Accessor to the object’s shadowed id.
- Parameters
- idint
Internal unique identifier.
-
setVerticesAndSimplices
(vertices, simplices)¶ Rebuild a new data structure for these vertices and simplices.
- Parameters
- vertices
Sample
Vertices.
- simplices
IndicesCollection
Simplices.
- vertices
-
setVisibility
(visible)¶ Accessor to the object’s visibility state.
- Parameters
- visiblebool
Visibility flag.