RandomDirection¶
-
class
RandomDirection
(*args)¶ Sampling following the random direction strategy.
- Available constructor:
RandomDirection()
RandomDirection(dimension)
- Parameters
- dimensioninteger
The dimension of the standard space. By default, but automatically updated by the calling class.
See also
Notes
The RandomDirection strategy is the following : we generate some points on the sphere unity in the standard space according to the uniform distribution and we consider both opposite directions so built.
Methods
generate
()Generate the sample.
Accessor to the object’s name.
Accessor to the dimension.
getId
()Accessor to the object’s id.
getName
()Accessor to the object’s name.
Accessor to the object’s shadowed id.
Accessor to a realization according to the uniform distribution.
Accessor to the object’s visibility state.
hasName
()Test if the object is named.
Test if the object has a distinguishable name.
setDimension
(dimension)Accessor to the dimension.
setName
(name)Accessor to the object’s name.
setShadowedId
(id)Accessor to the object’s shadowed id.
setVisibility
(visible)Accessor to the object’s visibility state.
-
__init__
(*args)¶ Initialize self. See help(type(self)) for accurate signature.
-
generate
()¶ Generate the sample.
- Returns
- sample
Sample
The sample generated in two opposite random directions.
- sample
-
getClassName
()¶ Accessor to the object’s name.
- Returns
- class_namestr
The object class name (object.__class__.__name__).
-
getDimension
()¶ Accessor to the dimension.
- Returns
- dimensionint
Dimension of the standard space.
-
getId
()¶ Accessor to the object’s id.
- Returns
- idint
Internal unique identifier.
-
getName
()¶ Accessor to the object’s name.
- Returns
- namestr
The name of the object.
-
getShadowedId
()¶ Accessor to the object’s shadowed id.
- Returns
- idint
Internal unique identifier.
-
getUniformUnitVectorRealization
(*args)¶ Accessor to a realization according to the uniform distribution.
- Parameters
- dimensionint
The dimension of the sphere unity (which is the dimension of the standard space).
- Returns
- sample
Point
The realization of a vector on the sphere unity, according to the uniform distribution.
- sample
-
getVisibility
()¶ Accessor to the object’s visibility state.
- Returns
- visiblebool
Visibility flag.
-
hasName
()¶ Test if the object is named.
- Returns
- hasNamebool
True if the name is not empty.
-
hasVisibleName
()¶ Test if the object has a distinguishable name.
- Returns
- hasVisibleNamebool
True if the name is not empty and not the default one.
-
setDimension
(dimension)¶ Accessor to the dimension.
- Parameters
- dimensionint
Dimension of the standard space.
-
setName
(name)¶ Accessor to the object’s name.
- Parameters
- namestr
The name of the object.
-
setShadowedId
(id)¶ Accessor to the object’s shadowed id.
- Parameters
- idint
Internal unique identifier.
-
setVisibility
(visible)¶ Accessor to the object’s visibility state.
- Parameters
- visiblebool
Visibility flag.