RandomGeneratorState¶
-
class
RandomGeneratorState
(*args)¶ Random generator state.
Data structure used to save the internal state of the generator.
- Parameters
- buffersequence of int
The history buffer
- indexint
The index into buffer
Methods
Random generator state buffer accessor.
Accessor to the object’s name.
getId
()Accessor to the object’s id.
getIndex
()Random generator state index accessor.
getName
()Accessor to the object’s name.
Accessor to the object’s shadowed id.
Accessor to the object’s visibility state.
hasName
()Test if the object is named.
Test if the object has a distinguishable name.
setName
(name)Accessor to the object’s name.
setShadowedId
(id)Accessor to the object’s shadowed id.
setVisibility
(visible)Accessor to the object’s visibility state.
-
__init__
(*args)¶ Initialize self. See help(type(self)) for accurate signature.
-
getBuffer
()¶ Random generator state buffer accessor.
- Returns
- buffersequence of int
The history buffer
-
getClassName
()¶ Accessor to the object’s name.
- Returns
- class_namestr
The object class name (object.__class__.__name__).
-
getId
()¶ Accessor to the object’s id.
- Returns
- idint
Internal unique identifier.
-
getIndex
()¶ Random generator state index accessor.
- Returns
- indexint
The index into buffer
-
getName
()¶ Accessor to the object’s name.
- Returns
- namestr
The name of the object.
-
getShadowedId
()¶ Accessor to the object’s shadowed id.
- Returns
- idint
Internal unique identifier.
-
getVisibility
()¶ Accessor to the object’s visibility state.
- Returns
- visiblebool
Visibility flag.
-
hasName
()¶ Test if the object is named.
- Returns
- hasNamebool
True if the name is not empty.
-
hasVisibleName
()¶ Test if the object has a distinguishable name.
- Returns
- hasVisibleNamebool
True if the name is not empty and not the default one.
-
setName
(name)¶ Accessor to the object’s name.
- Parameters
- namestr
The name of the object.
-
setShadowedId
(id)¶ Accessor to the object’s shadowed id.
- Parameters
- idint
Internal unique identifier.
-
setVisibility
(visible)¶ Accessor to the object’s visibility state.
- Parameters
- visiblebool
Visibility flag.