NaiveNearestNeighbour¶
- 
class 
NaiveNearestNeighbour(*args)¶ Brute force algorithm for nearest-neighbour lookup.
- Parameters
 - sample2-d sequence of float
 Points.
See also
Notes
This algorithm compares distance to all points in input sample. It can be used when sample size is very small, or in high dimension. In other cases, KDTree is much faster.
Examples
>>> import openturns as ot >>> sample = ot.Normal(2).getSample(10) >>> tree = ot.NaiveNearestNeighbour(sample) >>> neighbour = sample[tree.query([0.1, 0.2])]
Methods
getClassName(self)Accessor to the object’s name.
getId(self)Accessor to the object’s id.
getName(self)Accessor to the object’s name.
getSample(self)Get the points which have been used to build this nearest neighbour algorithm.
getShadowedId(self)Accessor to the object’s shadowed id.
getVisibility(self)Accessor to the object’s visibility state.
hasName(self)Test if the object is named.
hasVisibleName(self)Test if the object has a distinguishable name.
query(self, \*args)Get the index of the nearest neighbour of the given point.
queryK(self, x, k[, sorted])Get the indices of nearest neighbours of the given point.
setName(self, name)Accessor to the object’s name.
setSample(self, sample)Build a NearestNeighbourAlgorithm from these points.
setShadowedId(self, id)Accessor to the object’s shadowed id.
setVisibility(self, visible)Accessor to the object’s visibility state.
- 
__init__(self, \*args)¶ Initialize self. See help(type(self)) for accurate signature.
- 
getClassName(self)¶ Accessor to the object’s name.
- Returns
 - class_namestr
 The object class name (object.__class__.__name__).
- 
getId(self)¶ Accessor to the object’s id.
- Returns
 - idint
 Internal unique identifier.
- 
getName(self)¶ Accessor to the object’s name.
- Returns
 - namestr
 The name of the object.
- 
getSample(self)¶ Get the points which have been used to build this nearest neighbour algorithm.
- Returns
 - sample
Sample Input points.
- sample
 
- 
getShadowedId(self)¶ Accessor to the object’s shadowed id.
- Returns
 - idint
 Internal unique identifier.
- 
getVisibility(self)¶ Accessor to the object’s visibility state.
- Returns
 - visiblebool
 Visibility flag.
- 
hasName(self)¶ Test if the object is named.
- Returns
 - hasNamebool
 True if the name is not empty.
- 
hasVisibleName(self)¶ Test if the object has a distinguishable name.
- Returns
 - hasVisibleNamebool
 True if the name is not empty and not the default one.
- 
query(self, \*args)¶ Get the index of the nearest neighbour of the given point.
- Available usages:
 query(point)
query(sample)
- Parameters
 - pointsequence of float
 Given point.
- sample2-d sequence of float
 Given points.
- Returns
 - indexint
 Index of the nearest neighbour of the given point.
- indices
openturns.Indices Index of the nearest neighbour of the given points.
- 
queryK(self, x, k, sorted=False)¶ Get the indices of nearest neighbours of the given point.
- Parameters
 - xsequence of float
 Given point.
- kint
 Number of indices to return.
- sortedbool, optional
 Boolean to tell whether returned indices are sorted according to the distance to the given point.
- Returns
 - indicessequence of int
 Indices of the k nearest neighbours of the given point.
- 
setName(self, name)¶ Accessor to the object’s name.
- Parameters
 - namestr
 The name of the object.
- 
setSample(self, sample)¶ Build a NearestNeighbourAlgorithm from these points.
- Parameters
 - sample
Sample Input points.
- sample
 
- 
setShadowedId(self, id)¶ Accessor to the object’s shadowed id.
- Parameters
 - idint
 Internal unique identifier.
- 
setVisibility(self, visible)¶ Accessor to the object’s visibility state.
- Parameters
 - visiblebool
 Visibility flag.
      OpenTURNS