RandomDirection

class RandomDirection(*args)

Sampling following the random direction strategy.

Available constructor:

RandomDirection()

RandomDirection(dimension)

Parameters
dimensioninteger

The dimension of the standard space. By default, dimension = 0 but automatically updated by the calling class.

Notes

The RandomDirection strategy is the following : we generate some points on the sphere unity in the standard space according to the uniform distribution and we consider both opposite directions so built.

Methods

generate(self)

Generate the sample.

getClassName(self)

Accessor to the object’s name.

getDimension(self)

Accessor to the dimension.

getId(self)

Accessor to the object’s id.

getName(self)

Accessor to the object’s name.

getShadowedId(self)

Accessor to the object’s shadowed id.

getUniformUnitVectorRealization(self, \*args)

Accessor to a realization according to the uniform distribution.

getVisibility(self)

Accessor to the object’s visibility state.

hasName(self)

Test if the object is named.

hasVisibleName(self)

Test if the object has a distinguishable name.

setDimension(self, dimension)

Accessor to the dimension.

setName(self, name)

Accessor to the object’s name.

setShadowedId(self, id)

Accessor to the object’s shadowed id.

setVisibility(self, visible)

Accessor to the object’s visibility state.

__init__(self, \*args)

Initialize self. See help(type(self)) for accurate signature.

generate(self)

Generate the sample.

Returns
sampleSample

The sample generated in two opposite random directions.

getClassName(self)

Accessor to the object’s name.

Returns
class_namestr

The object class name (object.__class__.__name__).

getDimension(self)

Accessor to the dimension.

Returns
dimensionint

Dimension of the standard space.

getId(self)

Accessor to the object’s id.

Returns
idint

Internal unique identifier.

getName(self)

Accessor to the object’s name.

Returns
namestr

The name of the object.

getShadowedId(self)

Accessor to the object’s shadowed id.

Returns
idint

Internal unique identifier.

getUniformUnitVectorRealization(self, \*args)

Accessor to a realization according to the uniform distribution.

Parameters
dimensionint

The dimension of the sphere unity (which is the dimension of the standard space).

Returns
samplePoint

The realization of a vector on the sphere unity, according to the uniform distribution.

getVisibility(self)

Accessor to the object’s visibility state.

Returns
visiblebool

Visibility flag.

hasName(self)

Test if the object is named.

Returns
hasNamebool

True if the name is not empty.

hasVisibleName(self)

Test if the object has a distinguishable name.

Returns
hasVisibleNamebool

True if the name is not empty and not the default one.

setDimension(self, dimension)

Accessor to the dimension.

Parameters
dimensionint

Dimension of the standard space.

setName(self, name)

Accessor to the object’s name.

Parameters
namestr

The name of the object.

setShadowedId(self, id)

Accessor to the object’s shadowed id.

Parameters
idint

Internal unique identifier.

setVisibility(self, visible)

Accessor to the object’s visibility state.

Parameters
visiblebool

Visibility flag.