Base objects¶
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PersistentObject saves and reloads the object's internal state. |
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Combinatorial structures¶
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Bipartite red/black graph. |
Domains¶
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Base class for domain objects. |
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Level set. |
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Adaptor to convert a Mesh to a Domain. |
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Creation of mesh from a level set. |
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Regular Grid. |
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Numerical interval. |
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Creation of mesh of box type. |
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Complement of a Domain. |
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A domain representing the intersection of several domains. |
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A Domain representing the union of two Domain. |
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A Domain representing the disjunctive union of several subdomains. |
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A Domain representing the difference of two Domain. |
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Mesh. |
Creation of the boundary mesh of a given mesh. |
Matrices¶
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Real rectangular matrix. |
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Complex Matrix. |
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Correlation Matrix. |
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Covariance (real symmetric positive definite) matrix. |
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Hermitian Matrix. |
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Identity matrix. |
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Real square matrix. |
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Complex square matrix. |
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Real symmetric matrix. |
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Triangular Matrix. |
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Hermitian Matrix. |
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Parameters for HMatrix class. |
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Empty HMatrix builder. |
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Hierarchical matrices. |
Tensors¶
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Tensor. |
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Complex tensor. |
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Symmetric tensor. |
Vectors¶
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Proxy of C++ OT::BoolCollection class. |
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Collection of strings. |
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Collection of unsigned integers. |
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Fixed size collection of Indices. |
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Collection. |
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Real vector. |
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Collection of real values with a description for each component. |
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Collection. |
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Collection. |
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Collection. |
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Collection. |
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Collection. |
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Collection. |
Collection. |
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Collection. |
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Collection. |
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Collection. |
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Collection. |
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Collection. |
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Collection. |
Comparison operators¶
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Base class for comparison operators. |
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Equal comparison operator. |
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Greater comparison operator. |
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Greater or equal comparison operator. |
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Less comparison operator. |
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Less or equal comparison operator. |
Serialization¶
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Save/load a Study. |
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Define the way OpenTURNS' objects are saved and reloaded. |
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Storage manager that drives a XML file. |
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Storage manager that drives XML/H5 files. |
History strategy¶
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History storage strategy base class. |
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Compact history storage strategy. |
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Full history storage strategy. |
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Last history storage strategy. |
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Null history storage strategy. |
Spatial lookup¶
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Nearest neighbour lookup. |
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Partition tree data structure. |
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Brute force algorithm for nearest-neighbour lookup. |
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Partition tree data structure for 1D points. |
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Partition tree data structure. |
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Point location algorithm. |
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Naive implementation of point location. |
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Specialized point location algorithm on RegularGrid. |
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Specialized point location algorithm for monotonic 1D meshes. |
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Bounding Volume Hierarchy to speed-up point location. |
Iterative statistics¶
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Iterative algorithm |
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Iterative minimum and maximum. |
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Iterative moments. |
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Iterative threshold exceedance. |